Bright AOV s18 build guide : Arcana, Rune, Items and Counter

How to play Bright AOV ?

Bright Arcana, Rune, Item Builds Guide for Arena of Valor (AoV). Bright is an Marksman – Assassin who played either on the Abyssal Dragon lane or on the Dark Slayer lane.

Overview Bright

Role

ASSASSIN/MARKSMAN

Lane

Abyssal Dragon lane or on the Dark Slayer lane.

Revelation of Light
Revelation of Light

Revelation of Light: Players can automatically switch between his two weapons. Use the sword for aggressive, melee attacks while they can also throw their spear for long-range attacks. Additionally, each long-range auto-attack will mark the player with “Lights” which lets Bright deal more magical damage if he switches to using his sword immediately.

Light Flash - Second Degree
Light Flash – Second Degree

Light Flash – Second Degree: After throwing a light wave, Bright dashes towards a direction then throws a spear. This ability also gives multiple effects like slowing the enemy, gaining brief vision over them, and marking them to be combined with Bright’s second ability.

Sacred Light Verdict
Sacred Light Verdict

Sacred Light Verdict: Bright flashes towards the target and then buffs his attack speed by 50%. When attacking a marked hero, Bright can reset the cooldown timer of his second ability, where players can utilize its three-second healing effect by doubling it in a short period of time.

The Holy Soul Returns
The Holy Soul Returns

The Holy Soul Returns: Bright transforms into a holy soul where he’s technically invulnerable for three seconds. Once the timer has passed, all the damage that he was supposed to receive during those three seconds will be applied. If the player was able to kill his target enemy, the damage taken will not be applied.

Spell for Bright

  • Jungle
Punish
Punish
  • Lane
Flicker
Flicker

Arcana Bright

We should use Arcana:

ArcanaEffect
Atrocity x 10Critical Chance: +1.6%
Guerrilla x 10Attack Speed: +1%
Movement Speed: +1%
Skewer x 10Attack Damage: +0.9
Armor Pierce: +6.4

Items for Bright

  • Jungle
ItemsEffect
Firestorm Bow+15 Attack Damage
+15% Attack Speed
+10% Life Steal (Grants Frostbite)
Unique Passive – Firestorm: Normal attacks place a mark on the targetdealing 15 (+1 every 3 levels) magic damage each stack up to 6 stacks (0.3 second cooldown).
Unique Passive – Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.
Unique Passive – Wild: Increases attack speed by 1.5% for every monster killed. STacks up to 30 times
War Boots+25 Attack Speed
Unique Passive – Movement Speed +60
Claves Sancti+90 Attack Damage
Unique Passive – Gift of the Swift: Increases hero’s movement speed by (3-45) for 1.5 seconds after landing a critical hit. Only usable by ranged heroes.
Unique Passive – +25% Critical Chance Unique Passive – +50% Critical Damage”
Bow of Slaughter+90 Attack Damage
+15% Critical Chance
+10% Life Steal Bloodthirst: Increases Life Steal by 90% for 3 seconds. 60-second cooldown. Only usable by ranged heroes.
Muramasa+75 Attack Damage
+10% Cooldown Speed
Unique Passive: Armor Pierce 45%
Blade of Eternity+120 Armor
Unique Passive – Nirvana: Resurrects 2 seconds after death and gains 2000 + (hero level x 100) HP. Cooldown 150 seconds. (Tihs skill can only be triggered up to 2 times in the same match).
Unique Passive – Fighting Spirit: Increases damage dealt by 10%.
  • Lane
ItemsEffect
War Boots+25 Attack Speed
Unique Passive – Movement Speed +60
Claves Sancti+90 Attack Damage
Unique Passive – Gift of the Swift: Increases hero’s movement speed by (3-45) for 1.5 seconds after landing a critical hit. Only usable by ranged heroes.
Unique Passive – +25% Critical Chance Unique Passive – +50% Critical Damage”
Omni Arms+70 Attack Damage
+15% Attack Speed
+8% Life Steal
+10% Cooldown Speed +400 Max HP
Unique Passive – Elemental Power: After using an abilitythe next normal attack within 5 seconds deals 100% more physical damage. 2-second cooldown.
Unique Passive – Speed Up: Normal attacks increase movmenet speed by 10%.”
Bow of Slaughter+90 Attack Damage
+15% Critical Chance
+10% Life Steal Bloodthirst: Increases Life Steal by 90% for 3 seconds. 60-second cooldown. Only usable by ranged heroes.
Muramasa+75 Attack Damage
+10% Cooldown Speed
Unique Passive: Armor Pierce 45%
Blade of Eternity+120 Armor
Unique Passive – Nirvana: Resurrects 2 seconds after death and gains 2000 + (hero level x 100) HP. Cooldown 150 seconds. (Tihs skill can only be triggered up to 2 times in the same match).
Unique Passive – Fighting Spirit: Increases damage dealt by 10%.

Rune for Bright

Lokheim

Human

Video guide

Hero counter to Bright

Read more: Supperman AOV Guide Build

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