Renata Glasc Spells
Renata Glasc Runes
Renata Glasc Items
Renata Glasc Ability
Passive – Leverage
Renata Glasc’s basic attacks mark her enemies and deal bonus damage. Damage from Renata’s allies consumes the mark, dealing additional damage.
Q – Handshake
Renata Glasc sends out a missile from her robotic arm that roots the first enemy hit. She can reactivate the ability to throw the enemy in a target direction, damaging enemies hit and stunning them if the thrown target is a champion.
W – Bailout
Renata Glasc grants an allied champion or herself ramping Attack Speed and Move Speed toward enemies. If the ally gets a takedown on an enemy champion, the buff duration resets. If the ally would die while Bailout is still active, their health is set back to full but they begin burning to death over 3 seconds. The ally can stop the burn by getting a champion takedown before they die.
E – Loyalty Program
Renata Glasc sends out chemtech rockets that shield allies and damage and slow enemies they pass through. The rockets also apply their effects around her on cast and in an explosion at max range.
R – Hostile Takeover
Renata Glasc sends out a cloud of chemicals that causes enemies to go Berserk, increasing their Attack Speed and forcing them to basic attack anything around them. Berserk enemies prioritize attacking their own allies, then neutral units, then Renata Glasc’s team, then Renata Glasc herself.
Renata Glasc Ability Order
E -> W -> Q
Renata Glasc Combo
Renata Glasc Tips and Tricks
In the early game: You are supposed to poke enemies as much as you can to stack your manaflow band. Keep in mind that you can at the start of the game risk and go for the invide with your HANDSHAKE.
In the mid-game when the lane phase is over we have an open window to create some good team fights where we have an advantage with crucial ultimate and that sick overpowered (W). Remember to focus on warding those objectives where first team fights will start.
Late game: When we get to the point where the late game starts we are supposed to do the same stuff as I said in mid game. Ward objectives and focus on warding around them. Stick to your best player in the team.
Renata Glasc Pros and Cons
- Very fun playstyle.
- Great Engage/Disengage.
- Great Poke.
- Good Shielding/Survivability.
- Can turn fights.
- Synergizes well with hyper carries.
- Difficult to play.
- Can get poked/outranged early game.
- Vulnerable to CC (Crowd Control).