This following is best runes for Top lane League of Legends S13. Depends on the Top that you’re playing.
Runes for Top (Tank)
Precision
Resolve
Conqueror: Basic attacks on-damage against enemy champions grant (Melee / Ranged ) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks.
Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional
Legend: Tenacity: Gain 5% (+ 2.5% per Legend stack) tenacity, up to 30% with 10 stacks.
Last Stand: Deal 5% increased damage (except true damage) to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health.
Demonlish: You generate stacks every 0.5 seconds on enemy turrets within 600 units, up to 6 after 3 seconds. Your next basic attack against a turret with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage.
Conqueror: After taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage.
Read more: Best runes for Top (Tank, ADC, AP) League of Legends
Rune for Top (ADC)
Precision
Resolve
Conqueror: Basic attacks on-damage against enemy champions grant (Melee / Ranged ) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks.
Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional
Legend: Alacrity: Gain 3% (+ 1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
Last Stand: Deal 5% increased damage (except true damage) to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health.
Second Wind: After taking damage from an enemy champion, regenerate 6 (+ 4% of your missing health) health over 10 seconds.
Overgrowth: Every 8 monsters or enemy minions that die near you permanently grants you a stack, gaining 3 bonus health.
Read more: Best runes for ADC League of Legends
Rune for Top (AP)
Precision
Domination
Conqueror: Basic attacks on-damage against enemy champions grant (Melee / Ranged ) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks.
Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional
Legend: Tenacity: Gain 5% (+ 2.5% per Legend stack) tenacity, up to 30% with 10 stacks.
Coup de Grace: Deal 8% increased damage (except true damage) to champions below 40% maximum health.
Taste of Blood: Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP).
Ravenous Hunter: Gain 1.5% omnivamp per Bounty Hunter stack, up to 7.5% at 5 stacks. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
Read more: Best runes for AP League of Legends