Best runes for Top (Tank, ADC, AP) League of Legends S13 (2023)

This following is best runes for Top lane League of Legends S13. Depends on the Top that you’re playing.

Runes for Top (Tank)

Precision

Resolve

Conqueror: Basic attacks on-damage against enemy champions grant (Melee / Ranged ) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks.

Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional

Legend: Tenacity: Gain 5% (+ 2.5% per Legend stack) tenacity, up to 30% with 10 stacks.

Last Stand: Deal 5% increased damage (except true damage) to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health.

Demonlish: You generate stacks every 0.5 seconds on enemy turrets within 600 units, up to 6 after 3 seconds. Your next basic attack against a turret with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage.

Conqueror: After taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage.

Read more: Best runes for Top (Tank, ADC, AP) League of Legends

Rune for Top (ADC)

Precision

Resolve

Conqueror: Basic attacks on-damage against enemy champions grant (Melee / Ranged ) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks.

Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional

Legend: Alacrity: Gain 3% (+ 1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.

Last Stand: Deal 5% increased damage (except true damage) to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health.

Second Wind: After taking damage from an enemy champion, regenerate 6 (+ 4% of your missing health) health over 10 seconds.

Overgrowth: Every 8 monsters or enemy minions that die near you permanently grants you a stack, gaining 3 bonus health.

Read more: Best runes for ADC League of Legends

Rune for Top (AP)

Precision

Domination

Conqueror: Basic attacks on-damage against enemy champions grant (Melee / Ranged ) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks.

Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional

Legend: Tenacity: Gain 5% (+ 2.5% per Legend stack) tenacity, up to 30% with 10 stacks.

Coup de Grace: Deal 8% increased damage (except true damage) to champions below 40% maximum health.

Taste of Blood: Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP).

Ravenous Hunter: Gain 1.5% omnivamp per Bounty Hunter stack, up to 7.5% at 5 stacks. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Read more: Best runes for AP League of Legends

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