I will share the topic: ” How to Counter Malphite in wild rift?”
Malphite is an Tank who has Great teamfighting potential with his Ultimate.
To counter Malphite, you need…
Who can counters Malphite in wild rift?
Best Picks Against Malphite: Riven, Singed, Garen, Braum, Leona, Galio…
-> Inefficient against AP sustaining champions
And You can try picking a champion that deals magic damage (Annie, Ahri, Fizz, Gragas). Malphite generally wants to build armor to synergize with his abilities.
Worst Picks Against Malphite: Draven, Varus, Tryndamere, Rengar, Jhin, Ashe, Jinx…
Items counters Malphite in wild rift?
If you see a Malphite on enemy team, Pick Stasis Enchant.
Mortal Reminder : Physical damage inflicts Grievous Wounds on enemy champions.
Try and spread out in team fights so Malphite can’t hit multiple targets with his ultimate.
Try to harass him, so that his shield is staying down.
Pick something ranged so you have a lot of space to play with.
If you’re an AD champion, avoid getting hit by his Ground Slam.
Understand skill of Malphite
PASSIVE: GRANITE SHIELD
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 8 seconds, this effect recharges.
Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.
Malphite passively gains armor. When Malphite activates Thunderclap, he attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.
ULTIMATE – UNSTOPPABLE FORCE
Malphite ferociously charges to a location, damaging enemies and knocking them into the air.
|+ Great initiation.|
+ Great teamfighting potential.
+ Ability to stop most of splitpushers.
+ Heavy counter for certain champions.
+ Really tanky against certain teams.
|– Weak when getting hardcountered.|
– Difficult decision making engage-wise.
– Inefficient against AP sustaining champions.
– Tricky to play, without followup.
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