TFT Item Build – TFT item combinations (Set 5) : Cheat Sheet for Teamfight Tactics

Item Combinations Cheat Sheet – Teamfight Tactics Item Cheat Sheet – Cheat Sheet for Teamfight Tactics set 5.

Base Items

Combined Items

Assassin Emblem
Assassin Emblem

>>>

The holder gains the Assassin trait. [Unique – Only One Per Champion]

Dawnbringer Emblem
Dawnbringer Emblem

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The holder gains the Dawnbringer trait. [Unique – Only One Per Champion]

Ironclad Emblem
Ironclad Emblem

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The holder gains the Ironclad trait. [Unique – Only One Per Champion]

Legionnaire Emblem
Legionnaire Emblem

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The holder gains the Legionnaire trait. [Unique – Only One Per Champion]

Redeemed Emblem
Redeemed Emblem

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The holder gains the Redeemed trait. [Unique – Only One Per Champion]

Renewer_Emblem
Renewer Emblem

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The holder gains the Renewer trait. [Unique – Only One Per Champion]

Skirmisher_Emblem
Skirmisher Emblem

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The holder gains the Skirmisher trait. [Unique – Only One Per Champion]

Spellweaver Emblem
Spellweaver Emblem

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The holder gains the Spellweaver trait. [Unique – Only One Per Champion]

Archangel's Staff
Archangel’s Staff

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Each time the holder casts their Ability, they gain Ability Power equal to 35% of their maximum Mana.

Bloodthirster
Bloodthirster

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Basic attacks heal the wearer for 40% of the damage dealt. Upon falling below 40% Health, the wearer gain a 30% max Health shield that lasts up to 5 seconds.

Blue Buff
Blue Buff

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After casting their Ability, the holder gains 20 mana. [Unique – Only One Per Champion]

Bramble Vest
Bramble Vest

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Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

Chalice of Power
Chalice of Power

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When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.

Deathblade
Deathblade

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Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3).

Dragon's Claw
Dragon’s Claw

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Grants 200 bonus Magic Resist (including components).

Force of Nature
Force of Nature

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Wearer’s team gains +1 maximum team size.

Frozen Heart
Frozen Heart

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Reduces the Attack Speed of enemies within 2 Hexes by 35%. [Unique – Only One Per Champion]

Gargoyle Enchant
Gargoyle Enchant

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The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.

GiantSlayer
Giant Slayer

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The holder’s Abilities and attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.

Guardian Angel
Guardian Angel

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Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique – Only One Per Champion]

Guinsoo's Rageblade
Guinsoo’s Rageblade

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Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Hand of Justice
Hand of Justice

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At the begining of each planning phase, the wearer gains one of the following:

  • +40 Attack Damage and +40 Ability Power.
  • Attacks and Abilities heal for 40% of damage dealt.
Hextech Gunblade
Hextech Gunblade

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The holder’s magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.

Infinity Edge
Infinity Edge

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Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique – Only One Per Champion]

Ionic Spark
Ionic Spark

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Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 200% of their max Mana.

Jeweled Gauntlet
Jeweled Gauntlet

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The holder’s magic and true damage from their Ability can critically strike. The holder gains +40% bonus critical strike damage.

Last Whisper
Last Whisper

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When the wearer inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique – Only One Per Champion]

Locket Enchant
Locket Enchant

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When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 ★ damage for 8 seconds.

Morellonomicon
Morellonomicon

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When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique – Only One Per Champion]

Quicksilver
Quicksilver

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The wearer is immune to crowd control for the first 12 seconds of combat. [Unique – Only One Per Champion]

Rabadon's Deathcap
Rabadon’s Deathcap

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Grants 70 bonus Ability Power (including components).

Rapid Firecannon
Rapid Firecannon

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Increases the wearer’s Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer’s Basic Attacks can no longer miss.

Redeeming Enchant
Redeeming Enchant

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Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health. Affected allies take 30% reduced damage from area-of-effect attacks for 5 seconds.

Runaan's Hurricane
Runaan’s Hurricane

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Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage and applying on-hit effects. These bolts can critical strike.

Shroud of Stillness
Shroud of Stillness

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When combat begins, the wearer shoots a beam straight ahead that delays affected enemies’ first spellcast, increasing their max Mana by 35% until they cast. [Unique – Only One Per Champion]

Spear of Shojin
Spear of Shojin

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The wearer’s Basic Attacks restore 8 additional Mana.

Statikk Shiv
Statikk Shiv

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Every third Basic Attack from the wearer unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 70% for 5 seconds.

Sunfire Cape
Sunfire Cape

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Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%. [Unique – Only One Per Champion]

Thief's Gloves
Thief’s Gloves

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At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots. Cannot Grant Shadow Items]

Titan's Resolve
Titan’s Resolve

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When the wearer takes damage or inflicts a critical hit, they gain 2 Attack Damage and Spell Power. This stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resist.

Trap claw
Trap claw

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Blocks the first enemy Ability that hits the holder, and stuns the Ability’s caster for 4 seconds. [Unique – Only One Per Champion]

Warmog's Armor
Warmog’s Armor

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Grants 1000 bonus Health (including components).

Zeke's Herald
Zeke’s Herald

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When combat begins, the wearer and all allies within 1 hexes in the same row gain +25% Attack Speed for the rest of combat.

Zephyr
Zephyr

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When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity. [Unique – Only One Per Champion]

Zz'Rot Portal
Zz’Rot Portal

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At the start of combat, the wearer taunts enemies within 2 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies.

Read more: TFT Champion list set 6

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