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Azir TFT set 4.5: Item build, Abilities, & Synergies

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Azir TFT set 4.5 – Item build, Abilities, & Synergies. Azir is champion who have ability charges forward with a wall of soldiers, knocking back enemies hit and dealing magic damage.

Abilities

Cost: 5$

Warlord’s Divide

Azir charges forward with a wall of soldiers, knocking back enemies hit and dealing magic damage. After their charge, the wall of soldiers remains in place in front of Azir for 3 seconds as impassable terrain. Any spearmen from the General trait will accompany Azir for the charge and position themselves to protect him afterwards.

  • Wall Damage: 200 / 350 / 8888

Stats

StatsInfo
Health 950 / 1710 / 3078
Mana150
Starting Mana75
Armor30
MR20
DPS 60 / 107 / 193
Damage70 / 126 / 227
Atk Spd0.85
Crit Rate25%
Range4

Item Build

What items are good on Azir TFT?

Recipe

Guardian Angel

>>>

Guinsoo's Rageblade
Guinsoo’s Rageblade

>>>

Spear of Shojin
Spear of Shojin

>>>

Synergies

Warlord (Origin)

Warlords have bonus Health and Spell Power. Each victorious combat they’ve participated in increases this bonus by 10%, stacking up to 5 times.

  • 3 – 200 HP and 20 Spell Power
  • 6 – 450 HP and 40 Spell Power
  • 9 – 700 HP and 70 Spell Power

Champion

Keeper (Class)

At the start of combat, Keepers grant themselves and all nearby allies a shield. This shield is 50% stronger on Keepers.

  • 2 – 150 Shield Amount for 8 seconds
  • 4 – 225 Shield Amount for 10 seconds
  • 6 – 350 Shield Amount for 12 seconds

Champion

Emperor (Class)

  • 1 – The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

Champion

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