Hey Guys, I’m Gametimeprime and I will help you find the best Jayce build guides for Wild Rift (LoL Mobile). Learn more about Jayce’s Abilities, Items, Rune, Combo, Skill order or even ask your own questions to the community!
ROLE: FIGHTER || DIFFICULTY: MODERATE
Wild Rift Jayce Spells
Wild Rift Jayce Runes
Wild Rift Jayce Items
Jayce’s core items
Abilities Jayce Wild Rift
PASSIVE: HEXTECH CAPACITOR
When Jayce swaps weapons he gains movement speed for a short duration.
TO THE SKIES! / SHOCK BLAST
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
LIGHTNING FIELD / HYPER CHARGE
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
THUNDERING BLOW / ACCELERATION GATE
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
MERCURY CANNON / MERCURY HAMMER
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target’s Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Skill Order Jayce Wild Rift
Skill 1 > Skill 2 > Skill 3
Combo Jayce Wild Rift
Basic Combo: Skill 1
Very simple ranged projectile for whatever you need it for. Whether its grabbing CS or punishing your laner for walking up, this is just a basic damage projectile.
Gate Skill 1: Skill 3 > Skill 1
Place the gate in front of yourself and throw Skill 1 through it. Throwing Skill 3 before Skill 1 makes time to cast both spells decrease and makes it easier to place your gate. To poke you don’t necessarily need the gate as it will increase the mana cost but it will enhance the power and range of your projectile. You can use this for the same reason as just throwing a Skill 1.
Basic Spell Rotation: Skill 3 > Skill 1 > AA > SKill 2 > AA x3
This combo branches off of the poke combo by adding auto attacks. This is a heavier version of the poke combo and is just optimizing damage without having to go in hammer form.
Cannon Form All-In: Skill 3 > Skill 1 > AA > Skill 2 > Ultimate > Skill 1 -> Skill 2 > AA x3 > Skill 3
This is the all-in combo starting from Cannon Form. Starting in Cannon Form means that you get 3 melee autos off faster but in return you can’t kite in ranged form after you’re done with the combo.
Pros and Cons Jayce Wild Rift
- Can kite.
- Wins solo lanes.
- Range advantage.
- Beast in Early/Mid-game.
- Strong then mastered.
- Good burst from range- and melee-form.
- Good damage output.
- Weak late.
- No powerful ultimate.
- Weak in teamfights.
- Need a good team comp for him.
- Get interrupted easily.
Tips and tricks Jayce Wild Rift
Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.
Split push and focus on farming in the mid-game. Only join team fights when there are no towers left to take nearby.
When split pushing, use your strong duelling potential to fight anyone who tries to stop you from farming or taking towers.
Stick with your team in the late game. Do not split up or walk away from them.
To harass the enemy as much as possible before committing to the team fight.
Threats & Synergies Jayce Wild Rift