Malphite Build S12 :: Runes, Items, Matchups [League of Legends]

Hey, We are Gametimeprime and this guide is about Malphite Build s12 in League of Legends.

Best Malphite build guides for League of Legends s12. We works hard to help you craft the best Malphite build for the meta. Learn more about Malphite’s Runes, Items, Matchups.

Malphite Top

Malphite Spells

Malphite Runes

  • Sorcery
  • Inspiration

Malphite Items

Starters

Full Items

Malphite Skill

PASSIVE – GRANITE SHIELD

Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

Q- SEISMIC SHARD

Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.

W- THUNDERCLAP

Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

E- GROUND SLAM

Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

R- UNSTOPPABLE FORCE

Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

Malphite Ability Order

Skill order Q> E > W

Malphite Combo

If you want to as much damage as possible it’s Unstoppable Force + Auto + Brutal Strikes + Auto+ Ground Slam + Auto + Seismic Shard. Ground Slam and Seismic Shard should be last to prevent any loss of damage. It makes more sense to use Seismic Shard last since it has longer range than Ground Slam in case they try to escape with dash or flash after the knock-up.

Now with Flash. You will have to Flash then Unstoppable Force if enemy are little further away, but make sure teammates can follow up. Auto then use Ground Slam. Follow up with Brutal Strikes and AA. Finish with Seismic Shard since it’s your longest range spell to again prevent escapes.

Malphite Tips and Tricks

Malphite Pros and Cons

Pros:

  • Great initiation.
  • Great teamfighting potential.
  • Heavy counter for certain champions.
  • Really tanky against certain teams.
  • Ability to stop most of splitpushers.

Cons:

  • Weak when getting hardcountered.
  • Difficult decision making engage-wise.
  • Inefficient against AP sustaining champions
  • Tricky to play, without followup.

Malphite Threats & Synergies

Threats

Synergies

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