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Rell TFT set 5.5: Item build, Abilities, & Synergies

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Rell TFT set 5.5 – Item build, Abilities, & Synergies. Rell is champion who have ability leaps into the air and creates a tether between herself and her farthest ally.

Abilities

Cost: 4$

Attract and Repel

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for a few seconds. This effect also grants Health shield for 4 secs to nearby allies in the same area.

  • Shield: 300 / 450 / 3000
  • Stun Duration: 1.5 / 2 / 8

Stats

StatsInfo
Health950 / 1710 / 3078
Mana150
Starting Mana80
Armor60
MR60
DPS42 / 76 / 136
Damage70 / 126 / 227
Atk Spd0.6
Crit Rate25%
Range1

Item Build

What items are good on Rell TFT?

Recipe

Dragon's Claw
Dragon’s Claw

>>>

Sunfire Cape
Sunfire Cape

>>>

Warmog's Armor
Warmog’s Armor

>>>

Synergies

Ironclad (Origin)

All allies gain Armor.

  • 2 – 35 Armor
  • 3 – 85 Armor
  • 4 – 170 Armor

Redeemed (Origin)

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

  • 3 – 30 Armor & Magic Resist, 30% Ability Power
  • 6 – 55 Armor & Magic Resist, 55% Ability Power
  • 9 – 95 Armor & Magic Resist, 95% Ability Power

Cavalier (Class)

Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

  • 2 – 20% Damage Reduction
  • 3 – 25% Damage Reduction
  • 4 – 30% Damage Reduction

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