Redeemed TFT (Origin) TFT Set 5.5: Comps, Items Build

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

  • 3 – 25 Armor & Magic Resist, 30% Ability Power
  • 6 – 40 Armor & Magic Resist, 50% Ability Power
  • 9 – 65 Armor & Magic Resist, 80% Ability Power

Comps

Items build

Aatrox

Aatrox strikes his target, dealing % of his Attack Damage, and heals himself.

Kayle

Passive: Kayle ascends every a few seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Attacks deal % of Kayle’s Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 15th attack grants Kayle immunity to damage for 1 second. 4th: Attacks cause swords to rain down around the target, dealing magic damage.

Leona

Leona creates a barrier around herself, reducing all incoming damage for a few seconds.

Lux

Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path for 3 seconds. Lux also empowers her next attack to deal an additional magic damage.

Rell

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for a few seconds. This effect also grants Health shield for 4 secs to nearby allies in the same area.

Syndra

Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.

Varus

Varus fires a hail of arrows around his target, dealing % of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.

Velkoz

Vel’Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing total magic damage over the duration. The beam widens as Vel’Koz channels, and he will pivot if there are no enemies in the area.

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