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TFT Tier List : Origin – Classes (Teamfight Tactics Set 5)

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TFT Origin Tier List

Sentinel

At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.

  • 3 – 200 Shield, 30% Attack Speed, 4 seconds
  • 6 – 800 Shield, 100% Attack Speed, 3 seconds
  • 9 – 2000 Shield, 1000% Attack Speed, 1 second

Cannoneer

Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack’s damage in an explosion around the target as physical damage.

  • 2 – 250% damage
  • 4 – 600% damage
  • 6 – 2000% damage

Abomination

When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units’ Star Levels. The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.

  • 2 – 600 Health, 60 Attack Damage
  • 3 – 1200 Health, 120 Attack Damage
  • 4 – 2000 Health, 200 Attack Damage
  • 5 – 3000 Health, 300 Attack Damage

Coven

At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 50% bonus Ability Power. Each time a Coven Champion casts, 25% of the cost is bestowed upon the Coven Leader as mana.

Dawnbringer

Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.

  • 2 – 30% of Maximum Health
  • 4 – 50% of Maximum Health
  • 6 – 90% of Maximum Health
  • 8 – 150% of Maximum Health

Draconic

In Hyper Roll, dragon eggs hatch a lot faster!

  • 3 – At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
  • 5 – Dragon eggs are golden! Golden eggs hatch into even rarer loot.

Dragonslayer

Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.

  • 2- 30% Ability Power for Dragonslayers, 20% for team
  • 4 – 60% Ability Power for Dragonslayers, 40% for team

Eternal

Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb’s stat bonuses.

Forgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.

  • 3 – 35 Attack Damage and Ability Power
  • 6 – 70 Attack Damage and Ability Power
  • 9 – 110 Attack Damage and Ability Power

Hellion

Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!

  • 3 – 5% Attack Speed
  • 5 – 50% Attack Speed
  • 7 – 110% Attack Speed

Ironclad

All allies gain Armor.

  • 2 – 40 Armor
  • 3 – 100 Armor

Nightbringer

Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.

  • 2 – 30% Shield, 20% Damage
  • 4 – 50% Shield, 30% Damage
  • 6 – 75% Shield, 40% Damage
  • 8 – 100% Shield, 50% Damage

Redeemed

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

  • 3 – 25 Armor & Magic Resist, 30% Ability Power
  • 6 – 40 Armor & Magic Resist, 50% Ability Power
  • 9 – 65 Armor & Magic Resist, 80% Ability Power

Revenant

TFT Revenant (Origin: Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.

  • 2 – Revive with 30% Health
  • 3 – Revive with 75% Health

Verdant

Verdant TFT (Origin) Set 5: Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.

  • 2 – 5 seconds
  • 3 – 8 seconds

TFT Class Tier List

Assassin

Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

  • 2 – 10% Crit Chance; 25% Crit Damage
  • 4 – 30% Crit Chance; 55% Crit Damage
  • 6 – 50% Crit Chance; 90% Crit Damage

Brawler

Brawlers gain additional maximum Health.

  • 2 – 400 Bonus Health
  • 4 – 800 Bonus Health

Caretaker

Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.

Cavalier

 Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

  • 2 – 15% Damage Reduction
  • 3 – 20% Damage Reduction
  • 4 – 25% Damage Reduction

Cruel

Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You’re welcome. Never underestimate the hunger of a Cruel champion in single combat.

God-King

If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits. Garen’s Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant. Darius’ Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad.

Invoker

All allies gain extra Mana from their basic attacks.

  • 2 – +4 Mana
  • 4 – +6 Mana

Knight

All allies block a flat amount of damage from all sources.

  • 2 – 15 Damage Blocked
  • 4 – 40 Damage Blocked
  • 6 – 60 Damage Blocked

Legionnaire

Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.

  • 2 – 25% Attack Speed
  • 4 – 50% Attack Speed
  • 6 – 80% Attack Speed
  • 8 – 120% Attack Speed

Mystic

All allies gain Magic Resist.

  • 2 – 40 Magic Resist
  • 3 – 100 Magic Resistance
  • 4 – 180 Magic Resistance

Ranger

After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.

  • 2 – 60% Attack Speed
  • 3 – 120% Attack Speed

Renewer

 Renewers heal for a percent of their maximum Health each second. If they’re full health, they restore mana instead.

  • 2 – 5% Health or 5% Mana
  • 4 – 8% Health or 8% Mana

Skirmisher

Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.

  • 3 – 300 Shield and +3 Attack Damage each second
  • 6 – 600 Shield and +10 Attack Damage each second

Spellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.

  • 2 – 20 Ability Power, 2% bonus Ability Power
  • 4 – 50 AP, 5% bonus AP

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