Best runes for Jungle League of Legends S12 (2022)

This following is best runes for Jungle LOL (League of Legends) S12. Depends on the Top that you’re playing.

Runes for Jungle (Tank)

Precision

Domination

Press the Attack: Basic attacks on-hit against enemy champions apply a stack for 4 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack. Attacking a new champion removes all stacks from the previous target. The third stack consumes all stacks to deal 40 − 180 (based on level) bonus Adaptive damage and render the target Exposed for 6 seconds, causing them to take 8% − 12% (based on level) increased damage (except true damage) from all subsequent sources.

Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional

Legend: Alacrity: Gain 3% (+ 1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.

Ravenous Hunter: Gain 1.5% omnivamp per Bounty Hunter stack, up to 7.5% at 5 stacks. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.

Last Stand: Deal 5% increased damage (except true damage) to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health.

Eyeball Collection: Collect 1 Eyeball per champion takedown, up to 10.

Runes for Jungle (Assasin)

Domination

Precision

Electrocute: Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of crowd control and damage over time effects, generate stacks against enemy champions, up to one per attack or cast per champion. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning after a 0.25-second delay, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Adaptive damage.

Cheap Shot: Damaging basic attacks and ability damage deal 10 − 45 (based on level) Hybrid penetration.png bonus true damage to enemy champions affected by certain crowd control effects.

Eyeball Collection: Collect 1 Eyeball per champion Damage rating.png takedown, up to 10.

Relentless Hunter: Gain 5 (+ 8 per Bounty Hunter stack) out-of-combat movement speed, up to 45 at 5 stacks.

Triumph: Champion takedowns, after a 1-second delay, heal for 12% of your missing health and grant an additional

Legend: Alacrity: Gain 3% (+ 1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.

All runes for Jungle champion

Pick one chamipons of you:

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